Plot Taking place in 1792, Rondo of Blood is set in the of the Castlevania series. Its direct sequel, reuses many of the monsters. Rondo of Blood makes use of untimed stages with a clear beginning, but more than one ending to some levels this then affects the subsequent environment, monsters, and that the player character encounters at the end of the level. Rondo of Blood incorporates elements from the earlier Castlevania games which typically featured linear gameplay and a member of the Belmont clan as the protagonist, and the later entries which emphasized untimed exploration of the environment. She is more agile, can do a double jump, and can do twice the amount of damage that Richter does in each normal attack because the doves she shoots out return to her and therefore can do a second hit of damage on the way back, but she takes much more damage each time she is hit than Richter does when he is. She attacks using her doves and one of six sub-weapons: a white tiger kitten, dragon whelp, baby phoenix, turtle, egg or musical notes. While exploring the castle, Richter can rescue four maidens, including his distant relative Maria Renard who then becomes a playable character. Richter makes use of a whip as his main weapon and one of six sub-weapons: an axe, a dagger, holy water, a, a pocket watch, and a cross. The objective is to guide the primary Richter Belmont through nine stages, with four alternate routes, as he searches for his kidnapped beloved Annette and ultimately confronts Dracula in his castle.
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